

Note: In order for the editor to render your skeletons, please turn on realtime mode in your viewport Each map has text instructions on how to run it and a description of what you see. As the project is not yet listed in the Unreal Project Brower under Recent Projects, choose More and then Browse and point it to the SpineUE4.uproject file.Ĭheckout the different example maps in the Content/GettingStarted folder in the Content Browser. Open the project spine-runtimes/spine-ue4/SpineUE4.uproject in the Unreal Engine Editor. If you don't want to use Git, download the latest version as a ZIP and unpack it.Ĭopy the folder spine-runtimes/spine-cpp/spine-cpp to the spine-runtimes/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/ folder. When installing and setting up Visual Studio, please follow the guide here, section Options for a New Visual Studio Installation.Ĭlone the spine-runtimes Git repository.

If in doubt about the Visual Studio version, you may want to choose according to the list here. To explore the spine-ue4 runtime samples:ĭownload and install Unreal Engine 4, version 4.21+.ĭownload and install Visual Studio 2015 / 2017 / 2019 Community or the latest Xcode depending on your operating system. The spine-runtimes/spine-ue4 directory is a project ready to be opened in the Unreal Engine Editor. You can inspect the C++ code of both your game and the spine-ue4 runtime by opening the project in the Unreal Engine Editor and selecting File -> Open Visual Studio or File -> Open Xcode. View the samples Build.cs for a full example.

You can use either C++ or Blueprints to work with the spine-ue4 runtime, put the plugin requires a C++ code project.
